|
|
 |
 |
Street Races
Basics |
The street races will be unlocked after completing various missions
throughout the game. The first batch will be available after finishing
Cesar's missions in Los Santos and can be found in Little Mexico marked
by the chequered flag on the map. All of the street races are marked by
a chequered flag, so they're not hidden or hard to find. Just walk up to
one and stand in the red circle then choose which race you want to do.
This guide will explain what each race is like, where you have to go,
show a map of each route and explain rewards and other details about the
races. For all races you'll need to speed around the course grabbing the
checkpoints. Each checkpoint will have an arrow showing you the
direction of the next one, and they'll also be marked on your radar. You
will win $10,000 for each race you successfully win. Once you've
finished all of the races you'll be rewarded with a huge $1,000,000!
All four locations for the race challenges are:
- Little Mexico, Los Santos
- Downtown, San Fierro
- LVA Freight Depot, Las Venturas
- Las Venturas Airport (Checkpoint Challenges)
Click on a map thumbnail to view the full size version. |
Lowrider Race |
The Lowrider Race had to be completed on one of Cesar's Missions, so
you will almost definitely have already completed this race. If you
haven't here are some details:
Vehicle Given: Blade
Track Distance: 2.00 KM
This race will most likely have been completed previously, however
details you'll need to know are that the race ends at the pier and takes
a few turns through the streets of Vinewood and Market. There is nothing
in this race which should cause any sort of problem apart from oncoming
traffic, so just take it easy, brake at relatively hard corners and
speed down the straights. |
 |
Little Loop |
Vehicle Given: NRG-500
Track Distance: 1.00 KM
While this track is rather small, the fact that you're on a bike makes
it a lot more difficult. Of course you can go faster, but it's a lot
easier to bail from the bike, and it has a tendency to pull a rather
stupid wheelie when you try to accelerate. You can speed pretty fast,
just watch out for other bikers, cars and lamp posts. It's pretty
difficult to actually win the race, so you may need to try it a few
times before you get it right. Luckily it's short, so it doesn't take
too long to do again. The only problem with the length is that it
doesn't give you enough time to catch up if you make a mess of it half
way through. You'll need a perfect run to win. |
 |
Backroad Wanderer |
Vehicle Given: FCR-900
Track Distance: 3.00 KM
This race takes you through some extremely dangerous roads at the start
which are packed with cars. You'll notice a lot of the other bikers go
flying, so keep up the pace, but be extremely careful to not bail or
crash. If you can get through this in about third place you should be
able to win the race on the way back because the road is relatively
empty. As you get to the hairpin bend at the right of the map below make
sure you brake, or you'll go off the side of the hill and be screwed for
the rest of the race. Avoid the traffic and you should be able to catch
up and win the race on the way back to the start/finish line. |
 |
City Circuit |
Vehicle Given: FCR-900
Track Distance: 3.00 KM
This race is very straight forward. The course is not difficult in the
slightest, although the arrows can be confusing, however just stick to
the road you're on or heading for and you should be fine. As long as you
don't crash into a car you should easily be able to win this race. |
 |
Vinewood |
Vehicle Given: Sunrise
Track Distance: 3.00 KM
This is one of the most difficult street races of them all. For a start
you're not exactly in the best vehicle for racing, but secondly the
course is rather extreme too. The start is alright, but just after you
pass the Vinewood sign the hills and corners can be pretty hazardous
unless you brake and drive carefully. You'll probably watch 3 of the 5
opponents speed down a hill and roll their car, so if you maintain your
speed and drive carefully, you should be able to gain a decent position
before the race comes to a close. After the start, the rest is fairly
straight forward. Watch out for the hairpin at the West of the track
though! If you take the hills just past the Vinewood bridge well and
slowly, you should be able to get into first place, and from there just
drive VERY carefully, braking for everything and you will win sooner or
later. |
 |
Freeway |
Vehicle Given: Super GT
Track Distance: 4.00 KM
This is another relatively hard race, but mainly because of the vehicles
used by both yourself and your opponents. They're all fast cars,
typically what you'd expect to see in a street race, however they aren't
the best at turning at high speeds and will spin out easily. The race is
long with a lot of straights, so even if you make a mistake, you'll have
chances to catch back up. Be careful on the highway though, you probably
won't notice how sharp the turns can feel at a high speed. Avoid all
traffic too and if you can get off the freeway in first place, you
should be able to win. |
 |
Into The Country |
Vehicle Given: Bullet
Track Distance: 8.00 KM
Despite the fact this track is insanely long, it's actually incredibly
easy too. For a start, you only have 3 other opponents which you can
lose by the time you get out of the tunnel next to the airport. From
there just carefully speed your way through the industrial traffic and
get onto the freeway leading North. It's pretty much straight road all
of the way, and cars will stop spawning when you get so fast, so unless
you completely smash up your car, you should be able to hold together
long enough and win by a mile. Even spinning out will give you more than
enough time to get going again before you're caught but spinning out is
hard to do thanks to the Bullet's great high-speed handling. |
 |
Badlands A |
The Badlands A street race had to be completed on one of the
Countryside Missions, so
you will almost definitely have already completed this race. If you
haven't here are some details:
Vehicle Given: Sabre
Track Distance: 4.00 KM
Looking at the map you'd think this was hard, but it's not really too
bad if you ensure you stick to the dirt roads and brake when going over
the top of hills or around sharp bends. Once again you only have 3 other
opponents, and they're a bit slower than you, so providing you don't end
up in the drink and drive carefully enough, you'll win this race
comfortably. |
 |
Badlands B |
The Badlands B street race had to be completed on one of the
Countryside Missions, so
you will almost definitely have already completed this race. If you
haven't here are some details:
Vehicle Given: ZR-500
Track Distance: 4.00 KM
This is exactly the same track as Badlands A, however you're doing it
from end to start so to speak. Backwards. I suppose it's sort of like a
new track, however just follow the same instructions as listed above for
Badlands A, and you should be able to win this one fairly easily too.
Once you've won this one, providing you went in order, that's all of the
Los Santos Street Races complete. |
 |
Dirtbike Danger |
Vehicle Given: Sanchez
Track Distance: 3.00 KM
Bikes are always better at handling than cars, so this challenge is more
about your driving skill than anything else. Just keep up your speed and
use handbrake turns and if you don't make a really bad mistake like
falling off a cliff, you should be able to win this pretty easily. |
 |
Bandito Country |
Vehicle Given: Bandito
Track Distance: 3.00 KM
This is once again a rather easy challenge because of the Bandito's nice
handling on poor surfaces. Keep up your speed and brake at the right
times and you shouldn't have any problems coming ahead of the other
drivers. |
 |
Go-Go Karting |
Vehicle Given: Kart
Track Distance: 1.00 KM
This race is slightly more difficult than the previous few due to the
insane handling of the kart, and it's in-ability to go over curbs very
well. Anyway, if you hav a good start and get along the alley in first
or second, you shouldn't have too much trouble maintaining the lead.
Remember to brake, or just let go of accelerate to slow down when
turning, and avoid traffic, and you should win easily after you get to
know the track. |
 |
San Fierro Fastlane |
Vehicle Given: Alpha
Track Distance: 2.00 KM
This race is another pretty simple one. You're in one of the better
"average" cars, but so are your opponents, so it's not too difficult to
catch up. The track itself isn't hard, but you need to know where the
right places to turn are, which can only really come with experience, so
you might fail the race a few times before you get it right. |
 |
San Fierro Hills |
Vehicle Given: Phoenix
Track Distance: 8.00 KM
This race again isn't too hard, however the vehicle you're in will blow
up very easily. Make sure you don't have any wanted stars before
attempting it, because you'll need to go at least half way without
taking any damage to be sure of finishing in one piece. The opponents
aren't hard, the track isn't hard if you brake correctly, but the engine
isn't hard either and it'll be smoking with one or two medium
collisions. It's more of a race between yourself and other traffic than
the other racers. Make sure you don't smash up the car and you should be
able to navigate your way to victory. |
 |
Country Endurance |
Vehicle Given: Bullet
Track Distance: 10.00 KM
Just looking at the map for this one will show you how insane this is
going to be and how long it's going to take. Of course the great thing
about a long track means more time to gain time on the other racers, and
more space to use if you need to catch back up. If you can drive, and I
assume you can for getting this far, this should be no problem at all.
You'll hardly notice how fast the time passes by as you fly across the
country and you'll be half way before you know it. From there, providing
you're in first, you can pretty much go as slow as you like and you'll
still win. If course you can speed faster than anything else possible
going down some of the hills there, but you need to be careful not to
smash up your car because remember, it's an endurance, not a full blown
out sprint. You should actually be able to make it around the track in
just over 5 minutes. |
 |
Las Venturas LVA Freight Depot |
SF To LV |
Vehicle Given: Banshee
Track Distance: 7.00 KM
This is a fun race which is a sprint to the finish from San Fierro to
Las Venturas. It's completely straight forward and your only worries
will be avoiding traffic and dodging the water. You can go exceptionally
fast in the Banshee, but you may wish to slow down any time you get near
to water or you'll be sinking your way out of the race. Keep up some
speed to the LV Airport and you'll be the winner. |
 |
Dam Rider |
Vehicle Given: NRG-500
Track Distance: 4.00 KM
Once again this is pretty straight forward, although the sharp turns and
water hazards can be a real pain. Watch out for those rocks if you're
trying to take a shortcut too, or it'll likely take longer than going
the proper way. You can take quite a few good shortcuts at the end of
the race if you need then, but by then you should be far enough in front
to win. |
 |
Desert Tricks |
Vehicle Given: BF-400
Track Distance: 4.00 KM
This race isn't exactly harder than the previous one, however it's
closer in terms of opponents. You really need to have a pretty much
perfect run in order to be way out in front when it finishes. There
aren't any hard sections, but some can be pretty fast and may need you
to slow down. Look at any of the corners with less than 90� bends and
you should be thinking about braking. |
 |
LV Ringroad |
Vehicle Given: Turismo
Track Distance: 5.00 KM
While this may look like the easiest track ever, and it is, there is an
incredible amount of traffic swerving back and forth to different lanes,
and it's almost impossible to speed around the track at full speed
without hitting at least one of them. You can still pull the car back
under control and stay in first place, but after so many crashes your
car will be up in flames. Stick to the outside, but watch out for the
turn offs. |
 |
Las Venturas Airport Checkpoints |
World War Ace |
This is not a race, it's a checkpoint collection challenge. You
can take as long as you want to complete it. Because of this reason, I
have not included as much information on these as opposed to the actual
street races. Be aware that the planes are flying bombs and if you
crash, you die. I suggest you just take it easy and let the plane glide
through the corona's, rather than flying at full speed.
Vehicle Given: Rustler
Track Distance: 6.00 KM
You'll be flying the Rustler over Los Santos. The plane had fairly good
handling, however if you miss a checkpoint, you'll need to fly pretty
far before turning around to get it again. |
 |
Barnstorming |
This is not a race, it's a checkpoint collection challenge. You
can take as long as you want to complete it. Because of this reason, I
have not included as much information on these as opposed to the actual
street races. Be aware that the planes are flying bombs and if you
crash, you die. I suggest you just take it easy and let the plane glide
through the corona's, rather than flying at full speed.
Vehicle Given: Stuntplane
Track Distance: 12.00 KM
The Stuntplane is probably the worst plane to fly in the game. It's
handing is way over-responsive and you'll find yourself spinning around
rather than turning slightly to change direction. I suggest using the
rudders with L2 or R2 and also let the plane glide rather than flying at
top speed. Tapping accelerate works well too. You can take as long as
you want, but this track is pretty long, so you'll need to be careful
for a good few minutes before you're done with it. Trust me, if you can
fly this plane, you can fly anything! |
 |
Military Service |
This is not a race, it's a checkpoint collection challenge. You
can take as long as you want to complete it. Because of this reason, I
have not included as much information on these as opposed to the actual
street races. Be aware that the planes are flying bombs and if you
crash, you die. I suggest you just take it easy and let the plane glide
through the corona's, rather than flying at full speed.
Vehicle Given: Hydra
Track Distance: 17.00 KM
The longest race in the game. Done in one of the quickest times. Don't
forget that the Hydra is a Harrier Jump Jet and can fly in hover mode
AND flight mode. Hold forward on the R3 stick for about 2 seconds to
switch to full flight, and you'll notice the incredible speed boost. It
also has great handling, but you might miss a few checkpoints because of
the speed, so be prepared to go back. I'd say it's best to go into full
flight mode, but glide and hold square to move at a reasonable speed so
that you don't miss any checkpoints. |
 |
Chopper Checkpoint |
This is not a race, it's a checkpoint collection challenge. You
can take as long as you want to complete it. Because of this reason, I
have not included as much information on these as opposed to the actual
street races. Be aware that the helicopters will explode if they take
too much collision damage and you'll die.
Vehicle Given: Maverick
Track Distance: 4.00 KM
I'm assuming you know how to fly a helicopter seeing as you're this far
in the game, so I'll just say that this will not be a problem at all.
Fly through the easy checkpoints in one of the easiest controllable
vehicles in the air and make your way around the course. |
 |
Whirly-Bird Waypoint |
This is not a race, it's a checkpoint collection challenge. You
can take as long as you want to complete it. Because of this reason, I
have not included as much information on these as opposed to the actual
street races. Be aware that the helicopters will explode if they take
too much collision damage and you'll die.
Vehicle Given: News Chopper
Track Distance: 4.00 KM
While this may look like the easiest track ever, and it is, there is an
incredible amount of traffic swerving back and forth to different lanes,
and it's almost impossible to speed around the track at full speed
without hitting at least one of them. You can still pull the car back
under control and stay in first place, but after so many crashes your
car will be up in flames. Stick to the outside, but watch out for the
turn offs. |
 |
Heli Hell |
This is not a race, it's a checkpoint collection challenge. You
can take as long as you want to complete it. Because of this reason, I
have not included as much information on these as opposed to the actual
street races. Be aware that the helicopters will explode if they take
too much collision damage and you'll die.
Vehicle Given: Hunter
Track Distance: 4.00 KM
The final street race challenge, if you're doing them in the same order
as me. This one isn't hard either and you're in a hunter which has great
handling. Don't fly into the buildings too many times and you'll finish
it pretty quick. |
 |
|
|
|
 |